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Bakugan Rules

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SUB

TERRA

VENTUS PYRUS HAOS AQUOS DARKUS

Bakugan Attributes

SET UP

Field

Unused

Bakugan

Used

Pile

Used

Pile

Unused

Bakugan

Additional Rules:

Q: What happens when it is my turn and I don’t have any

Bakugan in my unused pile?

A: Return all of your Bakugan from your used pile to your

unused pile and roll one of them.

Q: What Attribute is a clear Bakugan?

A: Its Attribute is the same as their opponent’s in this battle.

If the opponent is also clear, both players choose which

color their Bakugan is at the start of the battle before the

card is flipped over.

Q: I have a card, which disagrees with these rules, what happens?

A: Cards always take precedence over the rules.

Q: How far do I have to be when I roll?

A: At least two card lengths away from the Gate cards.

Q: What happens if I roll a Bakugan and it only partially opens?

A: It counts as open.

? Go to

Bakugan.com

for more info about Bakugan.

BATTLE!

Battle is one Bakugan vs. one Bakugan and happens

whenever Bakugan from two different players end up on

the same Gate card.

Detach the two Bakugan from the Gate card and read

each Bakugan’s G-Power.

Gate Reveal: Flip the Gate card over and do what it says.

Ability Cards: Play Ability cards (if desired) – first, by the

player whose turn it is. Each Ability card says when it can

be played. Tell your opponent that you are playing the

card, do what the card says and then put the card in your

Used pile.

Gate Card G-Power Boost: After both players are

finished playing Ability cards, each Bakugan gets to add

the Gate Card G-Power boost. Simply match the color of

a Bakugan to the color symbol on the Gate card and add

that number to the Bakugan’s G-Power.

The battle is won by the Bakugan that now has the

higher G-Power. The player who wins the battle puts the

Gate card in their used pile.

In the event of a tie: Each player rolls an unused

Bakugan. First Bakugan to stand on a Gate card wins.

WHAT HAPPENS AFTER A PLAYER ROLLS?

If the Bakugan opens on a Gate card and there’s no

other Bakugan on that Gate, it is now the other

player’s turn.

If the Bakugan opens on a Gate card and the other

player has a Bakugan on that Gate card, Battle ensues

— see ‘Battle!”

If the Bakugan opens on a Gate card and this player

already has a Bakugan on this card, one of two things

happen:

-If there’s no other Gate card in play or this player

already has a Bakugan on the other Gate card,

this player wins that Gate card uncontested,

placing it and his two Bakugan in his used pile.

It then becomes the other player’s turn.

-Otherwise this Bakugan is moved to the other

Gate card. If that Gate card doesn’t have an

opponent’s Bakugan, it is the other player’s turn.

But if it does, Battle ensues — see ‘Battle!”

BAKUGAN RULES

This is a 2 player game. Each player has a team of 3

Bakugan and each is trying to be the first to capture 3

Gate cards.

SET UP

Each player needs 3 Bakugan, 3 Gate cards: one of each

color, (The Gate cards are heavier than the others and

make the Bakugan open.) and 3 Ability cards: one of each color.

Players should sit about 2-1/2 feet from each other. The

play area should be a smooth, flat surface. The space

between the two players is called the Field.

When ready, each player says, “Field - Open!”

Players should hold their unused cards in their hands (or

leave them face down), so that their opponent cannot see

the faceside. Their unused Bakugan should be closed

(marble-like). Each player has a used pile on their left;

this is where played Ability cards, Gate cards won, and

used Bakugan go.

The first

player to get

3 Gate cards in

their used pile

wins!

PLAY!

Each player places one of their

Gate cards face down

(i.e., Bakugan logo is face up)

in front of their opponent, so

that they barely touch each

other at their top, while

saying, “Gate Card - Set!”

Note: Setting Gate cards

occurs at the start of any

turn where there are no

Gate cards in the field.

The youngest player

goes first.

Players then take

turns.

The player whose

turn it is chooses a

Bakugan and says,

“Bakugan - Brawl!”

The player then rolls

one of his unused Bakugan

at the Gate cards in the field.

G Power

G Power Boost

Speed Play and Battle

Dan and Runo each choose one of their

Gate cards and put them face down in the

arena closest to the other player with the

cards touching at the tips. They say

together, “Gate card - Set.”

Dan is younger and so goes first. He says,

“Bakugan - Brawl.”

Dan rolls his Pyrus (red) Fear Ripper and it

opens on Runo’s Gate. Dan’s turn is over.

Now it’s Runo’s turn.

Runo says, “Bakugan - Brawl”, and then

play’s the Ability card, “Masquerade’s

Throw”. This Ability card instructs Dan to

discard one of his Ability cards. (He does

this.)

Runo then rolls her Ventus (green) Fear

Ripper. It opens on Dan’s Gate card.

Runo’s turn is over.

Dan says, “Bakugan - Brawl.” Dan rolls

his Haos (grey) Serpenoid and it opens on

Runo’s Gate card. He already has a

Bakugan there, so it gets moved to the

other Gate card. Runo has a Bakugan

there, so they battle!

Dan’s Haos (grey) Serpenoid has 550

G-Power. Runo’s Ventus (green) Fear

Ripper has 500 G-Power.

The Gate card is flipped over — it’s called

“High Energy”.

Note now that Dan’s Bakugan will receive

a 110 point Gate Card G-Power boost

while Runo’s gets 120.

Both players look at their Ability cards

and neither player choose to play one, so

the battle ends. Compute the final

G-Powers by adding the Gate Card

G-Power boost to the G Power on their

Bakugan: Dan’s G-Power is 660 (550 +

110) and Runo’s Fear Ripper’s G-Power is

620 (500 + 120).

Since Dan’s Bakugan has a higher final

G-Power, Dan wins!

Dan takes the Gate card and puts it into

his used pile. Then Runo and Dan each put

their Bakugan in their used piles and

Dan’s turn is over. RULEBOOK